Compare your values

The red flag green flag game, and how to play it without keeping score

The red flag green flag game, with the rules, 70 scenarios to flag, and what to do when your answers split — because the disagreements are the game.

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The red flag green flag game is simple enough to explain in one sentence: somebody reads out a behaviour, everyone decides whether it is a warning sign, a good sign, or something in between, and then you compare answers. The whole value sits in that last step, which is the step most people skip on their way to the next card.

Two colours are not enough for how people actually work. Plenty of behaviour is fine in one relationship and unbearable in another — separate holidays, a phone left face down, a partner who needs a day alone after an argument. A yellow flag lets you say that it depends, and then say what it depends on, which is usually the honest answer.

Play it as a scoreboard and it becomes a quiz about who has better judgement. Play it as a conversation and every split answer hands you a subject you would not have found on your own. The scenarios you both flag green are pleasant and forgettable. The ones where you look at each other and say “really?” are the reason to play.

It works with a partner, with a group of friends, and with someone new you are still reading. Nothing here diagnoses anybody. A scenario that lands badly usually means the two of you arrived with different histories attached to the same behaviour, and that is a conversation rather than a verdict about either of you.

The list

70 questions, grouped by mood

Early dating scenarios

Scenarios from the first few weeks, when you have almost no context and every signal feels louder than it is. Good for a new couple, and mild enough to play with somebody you have met twice.

  1. They reschedule the first date twice, then propose a specific time.
  2. They ask what you do for work and never follow up.
  3. They pick up the whole bill without discussing it first.
  4. They mention an ex within the first hour.
  5. They text constantly for two days, then go quiet for three.
  6. They tell you exactly what they are looking for on date one.
  7. They order for you without asking what you want.
  8. They check their phone once and say why.
  9. They walk you to your car without being asked.
  10. They agree with everything you say for two hours.
  11. They say they had a good time and name the part they liked.
  12. They ask for a second date before the first one has ended.

How they treat other people

How somebody treats people who are not you is the most reliable material in the game. These are the scenarios where couples agree most often, and where the answers still tell you something worth knowing.

  1. They are warm with you and short with the person taking the order.
  2. They still speak well of an ex who hurt them.
  3. They have one friend they have kept since school.
  4. They repeat a private thing a friend told them.
  5. They correct their friend’s story in front of everyone.
  6. They describe every previous partner as unstable.
  7. They remember the name of a colleague you complained about once.
  8. They tip badly and make a joke about it.
  9. They defend somebody who is not in the room.
  10. They go quiet when their friends are unkind about a stranger.
  11. They introduce you by name and by something you care about.
  12. They call a parent back within the hour, every time.

Conflict and repair

Nearly every long relationship is decided here rather than anywhere else. Expect the widest splits in this set, because most people learned how to argue inside a household they did not choose.

  1. They go quiet for a day, then come back and finish the argument.
  2. They apologise quickly and change nothing.
  3. They say they need twenty minutes before they can talk properly.
  4. They bring up something from eight months ago mid-argument.
  5. They never raise their voice and never say what is wrong.
  6. They tell you that you were right without being asked.
  7. They ask what you need instead of guessing.
  8. They win the argument and then keep going.
  9. They send a long message rather than saying it out loud.
  10. They name a time to restart a conversation they have paused.
  11. They treat every disagreement as evidence about the whole relationship.
  12. They laugh at the wrong moment and then explain why.

Money, time and independence

Money and time are where stated values meet the actual calendar. These scenarios are less dramatic than the conflict set and tend to produce longer conversations, especially among couples who already live together.

  1. They keep separate accounts and talk about money once a month.
  2. They cancel plans with you for work three weeks running.
  3. They want a rough idea of where you are, most days.
  4. They book a trip for you both before asking about your dates.
  5. They have a hobby you have never been invited to.
  6. They lend money to a sibling and mention it once.
  7. They say yes to everything and then quietly resent it.
  8. They take a week away on their own every year.
  9. They ask you to text when you get home.
  10. They earn more and expect the decisions to follow.
  11. They track shared spending in a note you can both edit.

Scenarios that split a room

Deliberately ambiguous. Every one of these divides a table, and none of them has a defensible correct answer. Use this set when the round has gone quiet and everybody has been agreeing for ten minutes.

  1. They keep their phone face down at dinner.
  2. They are still friends with everybody they have dated.
  3. They read your messages and reply four hours later.
  4. They tell their closest friend about your arguments.
  5. They need a full evening alone every week.
  6. They say I love you within a month.
  7. They have never lived on their own.
  8. They keep a box of things from old relationships.
  9. They do not post about you anywhere.
  10. They plan every trip down to the hour.
  11. They call rather than text, always.
  12. They are close to a parent who does not like you.

Questions for a split answer

Not scenarios but follow-ups. Ask one of these the moment a flag divides the table, then stop talking. The answer is nearly always more interesting than the scenario that produced it.

  1. What made that yellow rather than green for you?
  2. Have you lived with a version of that before?
  3. What would have to be true for it to be fine?
  4. Was it the behaviour that bothered you, or the reason behind it?
  5. Would your answer change if you had known them a year?
  6. Who taught you to read that as a warning?
  7. What would you do if I did that next week?
  8. Is that a dealbreaker or a thing you would mention once?
  9. What does the green-flag version of that situation look like?
  10. Which of your flags would your closest friend argue with?
  11. What did you assume about the person in that scenario?
Keep going in the free web game

The rules

How to run a round without a scoreboard

One person reads a scenario out loud. Everybody answers at the same time — say the colour, hold up a card, or point. Answering simultaneously matters more than it sounds: if one person goes first, the second answer bends towards it, and you lose the only material the game produces. Then you talk. One to three minutes per scenario is about right, and the good ones run longer than that.

Keep each scenario short and behavioural. “They cancel by text an hour before” gives everyone the same thing to react to. “They are inconsiderate” does not — it hands people a label and asks them to nod at it. If a scenario needs three clauses of setup before anyone can answer, it is really two scenarios, and you will get a cleaner conversation by splitting it.

Nobody keeps score. There is no correct flag, no total, and no winner. As soon as one person starts counting how often the other was wrong, the answers stop being honest and start being careful, and careful answers are worth nothing here. If somebody at the table wants a competitive version, make it about who can argue the opposite colour convincingly, which is a harder game and a considerably better one.

01

Answer at the same time

Count down from three and answer together. Sequential answers drift into agreement, and agreement nobody meant is worse than no answer at all. The first real split is where the evening starts.

02

One scenario, one behaviour

Read out something a person does, never something a person is. Behaviour can be flagged. Character cannot, and trying turns a round into a quiet argument about who counts as a good person.

03

Stop while it is good

Fifteen scenarios makes a full round. Most tables run out of attention long before they run out of cards, and the last five get flagged on autopilot. Leave the rest for another night.

The middle ground

Why the yellow flag carries the round

Most interesting behaviour is conditional. Somebody who needs a full evening alone each week is either a person who knows how to look after themselves or a person quietly withdrawing, and the scenario on its own cannot tell you which. Forcing that into red or green makes you pick a side you do not actually hold. Yellow lets you say the true thing, which is that it depends on something.

The follow-up is where the value sits. Yellow always has a condition attached to it — it depends on how it was said, on whether it was mentioned in advance, on what happened the last time. Getting that condition into words is often the first time either of you has heard it stated plainly, and that includes the person saying it out loud.

Yellow has a second use. It gives somebody a place to put a scenario that is uncomfortably close to their own life without announcing that it is. Not everything needs declaring at the table. A partner who flags three things yellow in a row has shown you where the tender ground is, and you can come back to it later, in private, with the cards away.

Split answers

Treat every disagreement as the actual conversation

A split answer is not a compatibility failure. It usually means the two of you arrived with different histories attached to the same behaviour. Somebody raised in a house where nobody ever raised their voice reads a day of silence as safety. Somebody raised in a house where the silence lasted four days reads it as punishment. Both are reading accurately. They are reading different rooms.

So ask about the history instead of defending your flag. Where did that read come from, what happened the last time, what would need to be different. A disagreement is a door into a story about somebody’s family or their last relationship, and one of those stories is worth more than a hundred scenarios you both flagged green without pausing.

Watch for the moment it stops being a game. If one of you is arguing rather than explaining, or if a scenario is obviously about something that happened last month, put the game down and have the conversation directly. The cards were only ever a way of raising the subject. Once it is raised, you do not need them any more.

01

Ask, do not rebut

When somebody flags red what you flagged green, make your first sentence a question. The instinct to explain why you are right ends the useful part of the round before it begins.

02

Say the condition aloud

Almost every flag comes with an unspoken “unless”. Putting that condition into words is the entire exercise; the colour is just the handle you pick it up by. Say it even when it sounds petty.

03

Come back to it later

If a scenario clearly touched something, do not chase it at the table with three more cards. Raise it two days later, when nobody is holding a phone full of prompts and there is no audience.

Where it stops

What a flag game cannot tell you

The game reads stated values, not people. It tells you how somebody talks about behaviour in the abstract, on an evening when nothing is at stake. Plenty of people flag the admirable colour and do the opposite inside a relationship, and plenty of people flag clumsily and are kind every day of the week. Stated positions and lived behaviour are two different measurements.

It is also not a way to fix a relationship that is already in trouble. If you are playing it hoping a particular scenario will come up and make your partner realise something, the game has become a way of saying a thing you do not want to say directly. It lands as an accusation with a colour attached, and it costs you the evening. Say the thing instead.

Where the subject is genuinely serious — somebody who frightens you, a betrayal you are still inside of, a partner who will not talk about anything at all — a card game is the wrong tool, and there is no clever way to make it the right one. That is a conversation with a person you trust, or with somebody trained for it. Put the cards away.

Make it feel natural

Six ways to get more from one question

01

Read it, then wait

Give everybody three seconds after the scenario before anyone answers. The first instinct is usually the honest one, and rushing to speak is how a table ends up agreeing with whoever talks loudest.

02

Flag as yourself

Answer as the person you are, not the person you would like to appear to be at this table. A round of admirable flags tells nobody anything, and it tells you least of all.

03

Mix in easy ones

Not every scenario needs weight. Cancelled plans, unwashed mugs and phone habits give the round somewhere to relax, and people answer the harder scenarios better once they have laughed at a small one.

04

Write your own

The best scenarios come out of your own week — something a friend mentioned, something you noticed on the train. Homemade ones are more specific than any printed list, and specific is what makes people think.

05

Watch the pattern

Individual flags matter less than what repeats. If somebody flags every scenario about independence yellow, that is worth more attention than any single answer, and a pattern is far easier to raise than an accusation.

06

Avoid the pointed card

If you catch yourself waiting for one particular scenario to come up, you are not playing a game any more. Ask for that conversation on its own terms. It will go better without an audience.

Use Deep Conversations

Turn this guide into a game

  1. 1

    Open Red/Yellow/Green Flags in the browser. It holds 476 relationship scenarios, needs no signup, and works on one phone passed around a table.

  2. 2

    Read each scenario out loud and have everybody answer at once, then spend a minute on any scenario where the colours did not match.

  3. 3

    When a subject deserves more room than a flag, switch to Conversation Cards and pick the Relationships or Open & Honest deck.

  4. 4

    Finish with something lighter — a Blitz round or a few Would You Rather dilemmas — so the night does not end on the heaviest scenario you drew.

Questions, answered

FAQ

How do you play the red flag green flag game?

One person reads out a behaviour. Everybody answers at the same time with red, yellow or green, and then you talk about the answers that did not match. There is no score and no correct colour. Around fifteen scenarios makes a full round, which is usually where attention starts to drift.

What is a yellow flag in a relationship?

A yellow flag is behaviour that depends on context — fine in one relationship and a problem in another. Separate holidays, a long silence after an argument, a partner who never posts about you. Yellow is not a softer red. It is a way of saying the answer changes depending on something, and then naming what that something is.

What counts as a green flag?

Usually something small and repeated rather than grand. Naming a feeling before it turns into an argument. Coming back after a silence and finishing the conversation. Speaking well of people who are not in the room. Green flags are boring to describe and easy to live with, which is why most lists undersell them badly.

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Is red flag green flag a good first date game?

It can be, as long as you stay with the lighter scenarios. Flagging phone habits and cancelled plans with somebody you met last week is genuinely fun. Flagging how their family handles conflict is not, and it turns a date into an assessment. Keep the first round shallow and leave the rest until there is something to protect.

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What should we do when we disagree on a flag?

Ask where the read came from before you defend your own. Most splits are two different histories with the same behaviour rather than two different standards. The useful question is what happened the last time somebody did that, not which of you is right. That exchange is the part of the evening worth having.

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Can you play red flag green flag with friends?

It works better with friends than most people expect, largely because nobody at the table is being evaluated. Groups split more widely than couples do and the arguments are more entertaining. Keep it to behaviour in general rather than anybody in the room, and skip anything aimed at a friend’s current partner.

Does this work as a relationship check-in?

As a way of surfacing subjects, yes. As a measurement of how the relationship is doing, no. What you get is a short list of things worth talking about later, which is genuinely useful. What you do not get is a verdict, and treating the round as one is how a good evening turns tense.

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What if a scenario is too close to something real?

Say so and move on, or flag it yellow and leave it there. Nobody owes anyone an explanation for a colour. If the same subject keeps arriving, it deserves a conversation with no cards in it, on a night that is not built around a game. A stack of prompts is a poor place to open something heavy.

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